To start off with, the baddies in Bulletstorm sound like they all took voice lessons with the The Humungus. So they’ve got that going for them. Which is nice. When I take notes while playing a game I generally just scribble down whatever comes to mind in the midst of the experience: The action set [...]
(note: I just noticed that I spelled “woolly” wrong. Live and learn.) I’ve got my first repetition in on the actual exercise of level design. Using the Super Mario Brothers X level editor I constructed a short, but serviceable forest-y level called Wooly Swamp 1. Analysis and links after the jump. Before going into the [...]
My name is Ian and I want to make games–perhaps for a living. I don’t reside close enough to a studio where I can get my foot in the door for on-the-job training, I have a family so going to a specialized school is out of the question, and I don’t really know anything about [...]