A Wee Bit’o Pixelling (Part 2)

So, enough about the software.  I made a number of very small images (which are all shown in this article and appear here and there on this site) and one or two very simple animations.  Predictably, exact pixel placement and color choice is stupidly important to this process.  I found myself spending a lot of [...]

A Wee Bit’o Pixelling (Part 1)

Since pixelling seems to be a big part of many game making efforts, I figured I’d better refresh my memory on the subject and dip my toes in the pool.  I’m not attached to it as an aesthetic for future games, but I do like the look a lot.  Also, its fun and easy… at [...]