A Wee Bit’o Pixelling (Part 1)

Since pixelling seems to be a big part of many game making efforts, I figured I’d better refresh my memory on the subject and dip my toes in the pool.  I’m not attached to it as an aesthetic for future games, but I do like the look a lot.  Also, its fun and easy… at [...]

Woolly Swamp 1: An SMBX Practice Level

(note: I just noticed that I spelled “woolly” wrong.  Live and learn.) I’ve got my first repetition in on the actual exercise of level design.  Using the Super Mario Brothers X level editor I constructed a short, but serviceable forest-y level called Wooly Swamp 1. Analysis and links after the jump. Before going into the [...]