Why Choose Unity 3D? (Part 2)

(by Ian Strandberg) I’ve chosen to use Unity 3D more or less exclusively for my game development projects. I’m just getting started and that could change, but so far, I feel I’ve made the right choice. Essentially I believe that Unity makes it possible for me to come as close to being a one man [...]

Why Choose Unity 3D? (Part 1)

(by Ian Strandberg) As I’m making the transition to independent game development as a career I’m faced with plenty of choices about how I’m going to shape my future from here on out.  One of the things I know about myself is that I can’t be comfortable without backup.  Another thing I’ve learned is that [...]

Scratchware Menifesto Reaction (Part 1)

A day or two ago I ran across the Scratchware Manifesto, an at times angry-toned rant against common* practices at game development studios and among publishers and other parts of the game industry machinery.  It also proposes an alternative called “scratchware.”  It was written in 2000 and appears to be the work of multiple anonymous [...]